
In the summer of 2001, 3D Realms released the most substantial proof to date that Duke Nukem Forever has ever existed in any form- a two and a half minute game play trailer: Another Christmas card was released, this time hinting at a 2001 release. Not surprisingly, the year 2000 came and went without Duke Nukem Forever. 3D Realms even released a Duke Nukem Christmas card, insinuating a 2000 release. Also at this point, Broussard assured everyone Duke Nukem Forever would see a 1999 release.ġ999 came and went, Duke Nukem Forever saw another engine change, this time to an updated version of the same Unreal engine they were working on. George Broussard, the producer and co-creator of the Duke Nukem series insisted that this change would not cause any significant delay, despite all logic pointing to the contrary.


Just about when mid-1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epic's Unreal engine. Surely a final release of the game was right around the corner! Excitement grew in May of 1998 when a few short video clips of Duke Nukem Forever were shown at E3.
#DUKE NUKEM FOREVER DEVELOPMENT TIME PC#
A few months later, screen shots were published in PC Gamer magazine, along with an intended release date of mid-1998. If you've got something to add, drop me an email or hodapp on Twitter.įeel free to re-post or publish this, just please keep the entire list intact with credits at the bottom and email me a link, hodapp on Twitter, or send me a copy!ĭuke Nukem Forever was a computer game that had been under development by 3D Realms since its announcement on April 28th, 1997, originally slated to use the (then) state of the art Quake II 3D engine.

Updated by Eli Hodapp - Last Edit: 5/06/09
